float by terrible* Get in touch
float
by terrible*

Premium full-service merchandise infrastructure for brands and artists who move culture

90 full-service clients 89% client retention £3.6M GMV through float
The xx performing live
the xx

01 · The Business

We built float by being its first, best customer

We run the operation

Design, production, supply chain, D2C, retail, touring.

90 full-service clients, 400 in the wider eco-system. Our network and market knowledge mean we build the right platform, tested on our own operation before anyone else touches it.

No advances. No equity. Better returns.

We built the platform

float by terrible*

Every process and every transaction runs through our platform - sales, inventory, logistics, supply, data, reporting across every channel. 89% client retention. Platform revenue growing 40% year on year.

With float, complex operations become infinitely scalable.

float is the platform. terrible* is the proof, and the unfair distribution advantage. The next stage takes float further and scales the operation to match its ambition.

02 · Our Clients

Trusted by the brands and artists who define what music and culture looks like

The xx RUM Stamptown Jamie xx King Krule Sampha Japanese Breakfast CHVRCHES Oneohtrix Point Never Underworld Jamie Charlotte Marshall Takanaka J-digs Crack Magazine

“Not one of these brands or artists were approached. They came to us.”

terrible* has a proven track record in music, brands, beauty and entertainment with 89% client retention. We have never done outbound marketing.

terrible* archive: embroidered jacket terrible* archive: printed umbrella terrible* archive: collectible figure terrible* archive: plush toy terrible* archive: printed fan terrible* archive: printed long sleeve

03 · The Market

A $250 billion creator economy. Physical products are its least digitised layer

$250B

Growing at 23% CAGR (Grand View Research, 2026)

200M+

Active creators worldwide monetising audiences

High margin

Merch, the highest-margin, most loyal revenue stream a creator has

Every creator vertical - music, sport, film, gaming, comedy - sells physical products to their community. The infrastructure to do it well is fragmented, expensive and disconnected from supply chains. Most of them are doing it badly.

In music alone, 63% of first-week physical sales now go direct. Superfans spend 105% more on merchandise than average listeners. The demand is there. The infrastructure isn’t.

04 · The Problem

The dominant model in merchandise works against the people it claims to serve

20–30%

Industry standard commission rate

Advances

Pay brands and artists upfront, extract margin for years

Limited data

Artists have little visibility into their own sales

The advance model up close

Advances are short-term cash for creators, brands and artists, but they give up rights to quality, pricing strategy, availability and value. The advance givers prioritise recouping their own costs and keeping the artist in recoupment to them for longer.

05 · What We Do

Everything creators, brands and artists need. None of the catches

Industry

20–30%commission
Advancesmisaligned incentives
Limited databrands and artists work blind
float terrible*
10%commission
AccessAccess to a global vetted supply chain
floatcomplete data ownership

Design. Production. Supply chain. D2C. Touring. Retail. Data.

float by terrible* runs every transaction and holds every data point. Sticky because switching supplier means starting from zero on years of purchasing history, inventory intelligence and fan and customer data, costs more than any advance compensates for.

06 · Traction

Three consecutive years of growth, across every territory

£3.6M

GMV through float v0.1, annually

89%

Client retention YoY

90

Active full-service clients

400

Brands and artists in the wider eco-system

Key numbers

Margin shift

Our gross margin improved from 28% (FY22/23) to 61% (FY25/26), as we moved from less-profitable physical products to more profitable platform revenue, with fewer costs subsidised. Current YTD running at 69%.

28% 61% 69% FY22/23 to FY25/26, then YTD

Commission and platform revenue

£14k (FY22/23) to £255k (FY25/26). Three consecutive years of commission growth across all territories, 30%+ CAGR across all years.

Unit economics

£9.4MCumulative GMV
61%GP margin (28% in FY22/23)
£38kAvg annual GMV per active client

07 · The Platform

float by terrible*

float

float runs terrible* internally and every client externally - we built it because we needed it ourselves.

float, in use.
Every transaction
Real-time sales across e-commerce, touring and D2C in one view
Every data point
Inventory, splits, venue settlements - all held by terrible*, fully accessible to the artist
The switching cost
Years of purchasing history, fan data and inventory intelligence. Starting over costs too much
The compounding advantage
Every year of tenure adds data. Better data, better decisions, better margins. The moat grows with the relationship
The AI & data intelligence play
float sees fan purchasing behaviour before labels, agents or publishers do. A sold-out tour tee is a genuine demand signal you can’t fake. Over time, float uses AI to build a picture of artist trajectory - predicting demand, optimising inventory, and surfacing insights that have value well beyond merch

08 · How We Grow

Six ways to grow - most already in motion

First outbound ever

We have never done meaningful outbound marketing or lead-gen. We are now building the first structured client acquisition effort in company history.

Scale US operations

The UK model, deployed in the US, at scale. Capitalising on increased UK Music Export focus from HM Government as a firm entry route.

Pricing normalisation

Moving to 10% net with full cost pass-through on all platform costs. A 50% net take-rate increase on existing GMV. No new clients required.

Service tiering

Higher-tier fees for full-service clients. A lower-barrier entry point for high-potential emerging artists, bringing them into the ecosystem early and growing with them.

Vertical expansion

Sport, film, comedy, gaming. The operational model transfers and we already have clients in these new segments.

terrible* store

A terrible*-branded D2C storefront for early-stage artists. High-potential artists get to market without upfront cost, benefitting from cross-pollination with others. terrible* gets early sales data on emerging talent before the rest of the industry has any visibility.

09 · Roadmap & Vision

18 months to scale and three ways to win beyond that

Phase 1

Deploy (Months 1–6)

  • First outbound programme
  • Pricing normalisation - 10% with full cost pass-through. 50% net take rate uplift
  • terrible* store build - own-label, whole roster listings and artist collab planning

Phase 2

Scale (Months 7–12)

  • US market growth - roster relationships as entry point
  • Vertical expansion - one adjacent category
  • float revenue target: £325k annualised by month 12

Phase 3

Expand (Months 13–18)

  • Wider EU fulfilment reach
  • Service tiering - lower-barrier entry for emerging artists

The longer view

terrible* store

A retail infrastructure business with a brand. Standalone or spins off.

float as data intelligence

The first platform to use AI to see which artists are breaking - before labels, agents or anyone else.

float as platform

White-labelled to competitors, or acquired. Nobody has built the full stack. We have.

10 · The Team

Founded and run by people who know this industry from the inside

Tersha Willis

Tersha Willis CEO

Financial services and private equity (Rothschilds, KKR, Fidelity, BNY Mellon). Built terrible from a streetwear brand into a full-service merch operation

Jack McGruer

Jack McGruer COO

20 years across consumer and music. Experience at major and independent labels. The industry relationships that open doors

Ed Hayes

Ed Hayes CTO

Festival headliner and top 10 UK chart credits. Spent the last 5 years building the tech stack that runs terrible*

Rich Cahill

Rich Cahill CRO

Designer, investor and business development leader. 10 years building AI tools for lifestyle companies, fashion houses and vehicle companies. Joins terrible* from Lovable

Advisors

Simon Wheeler: Digital Director, Beggars Group (minor stakeholder) - strategic advisor

Brent Stiefel: Founder, Votiv (US based entertainment company) - investor and strategic advisor